Being spooked by a few unknown xenos skulking around near the dig site! That hill is hundreds of metres away, and at that range, a few infantry can hardly pose a threat to - ". Shadow Spectres Eldar Aspect Warriors in combat. The Shadow Spectres are a recently re-discovered group of Eldar Aspect Warriors who specialise in the deployment of highly-mobile, infantry-based anti-armour firepower who are experts at striking at enemy vehicles from concealment and extreme long-range. Armed with Prism Rifles, each a potent anti-tank weapon, and equipped with Jetpacks, their mobility allows them to hunt down their chosen targets with the implacable patience of the dead, materialising seemingly from the very air to unleash their overwhelming firepower. It is therefore appropriate that the Shadow Spectres Aspect Shrine has historically been associated with the Wraithguard.
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Being spooked by a few unknown xenos skulking around near the dig site! That hill is hundreds of metres away, and at that range, a few infantry can hardly pose a threat to - ".
Shadow Spectres Eldar Aspect Warriors in combat. The Shadow Spectres are a recently re-discovered group of Eldar Aspect Warriors who specialise in the deployment of highly-mobile, infantry-based anti-armour firepower who are experts at striking at enemy vehicles from concealment and extreme long-range. Armed with Prism Rifles, each a potent anti-tank weapon, and equipped with Jetpacks, their mobility allows them to hunt down their chosen targets with the implacable patience of the dead, materialising seemingly from the very air to unleash their overwhelming firepower.
It is therefore appropriate that the Shadow Spectres Aspect Shrine has historically been associated with the Wraithguard. Traditionally, Eldar who lose their lives in service to the Shadow Spectres Shrine have their Spirit Stone transferred to a Wraithbone combat walker body; in turn, the Wraithguard have acted as the guardians of the Shadow Spectre Shrine for many Terran millennia.
Shadow Spectres are equipped and armed with Jetpacks, Holofield emitters, and Prism Rifles, which are infantry versions of the massive Prism Cannons deployed on Eldar Fire Prism grav-tanks.
These weapons release highly focused blasts of laser energy that can vaporise the armour of even the heaviest vehicles. The Shadow Spectres use their Jetpacks to remain highly mobile across the battle space and to find the most advantageous terrain from which to strike against enemy armoured vehicles.
Additionally, Shadow Spectre Aspect Warriors are capable of combining the power of their Prism Rifles using a sophisticated targeting matrix known as the Ghostlight. The Ghostlight combines each individual shot from a squad of Shadow Spectres into a single searing blast of energy with a greatly magnified range that allows the Aspect Warriors to destroy an enemy's armoured support from an unseen location far across the battlefield.
Instead of firing their Prism Rifles or the Exarch's Prism Lance individually the squad may take a single Ghostlight shot of greatly enhanced power which is particularly useful when used against the most powerful armoured targets like Space Marine Land Raiders. A Shadow Spectre warrior armed with a Prism Rifle. In the Eldar mythic cycles , Asuryan , the Phoenix King, is the chief and greatest of all the Eldar Gods and the king of the Eldar pantheon.
Asurmen, also known as the Hand of Asuryan, was the penultimate warrior of all the Eldar, for his extraordinary powers placed him at the Pinnacle of Might. Prior to the Fall of the Eldar , Asurmen was the Eldar who led the Craftworlds away from the ancient Eldar homeworlds of their now lost interstellar empire and it was he who founded the first of the Aspect Warrior Shrines, the Shrine of Asur, upon a barren world of the same name his people initially settled.
Asurmen found that he could not give up the Path of the Warrior to follow a different Eldar Path , for he desired to use his skills to protect what remained of his species after the birth of the Chaos God Slaanesh , "She Who Thirsts. Asurmen then travelled amongst more of the different Craftworlds than any other member of his race, teaching those Eldar who wanted to learn the Dire Avengers' suite of combat skills.
Those Eldar learned at the feet of their master, and in turn they assumed the mantle of Exarchs before spreading throughout the galaxy. The first Exarchs, the Asurya, the children of Asurmen, were the greatest of his students and went on to become the Phoenix Lords of the other Aspect Shrines, the first masters of the other specialised Eldar combat disciplines. It was then that the different Warrior Aspects were formalised within the culture of the Eldar Craftworlds, taking as their model the skills and teachings of their founders.
Irillyth was once one of these disciples of Asurmen, and became the founder of the Shrine of the Shadow Spectres Aspect on the Mymeara Craftworld. The Eldar mythic cycles speak of a time when, during his training under Asurmen, Irillyth was gifted with a terrible vision. In it he saw the destruction of the Mymearan Craftworld at the hands of an intelligent alien race that was, even then, still in its infancy.
Still reeling from the near-destruction of the Eldar race during the Fall, Irillyth vowed not to allow any more of his kind to be wiped out, and he set out to find the threatened Craftworld and prepare it for the battles that lay ahead of them. Searching the pathways of the Webway for decades for his lost brethren, he imparted his skills to other Craftworlds as he travelled, but the location of Mymeara continued to remain elusive.
During this time, the legends of the Phoenix Lords also tell of the many great battles Irillyth fought against the creatures of Slaanesh that had infiltrated the great Eldar Labyrinthine Dimension. Whilst exploring a particular region of the Webway that he had never come across before in his travels, Irillyth was confronted by a Greater Daemon of Slaanesh who had broken through from the Warp and had set about opening up sealed portals for its brethren to flood through into the Webway.
Irillyth battled the Greater Daemon even as its infernal followers poured through the breach, searing away yet more of the protective Eldar runes from the bindings on the portals. It is unknown how long this battle lasted, but eventually Irillyth proved to be victorious and cast the terrible creature and its fell minions back from whence they came.
The legends go on to tell that, exhausted by his titanic struggle, the Phoenix Lord fell into a long sleep, during which he was to be gifted with the knowledge of Mymeara's location. Once he awoke, Irillyth found the portal that led to Mymeara and set about training its warriors in his ways of war, namely stealth, swiftness and all-consuming firepower. Eventually the day came when the Phoenix Lord spoke to Mymeara's Council of Seers to reveal his true purpose for coming to their Craftworld.
He spoke of his original vision and of the terrible fate that awaited the people of Mymeara, but he provided the frightened Eldar the hope of preventing such a terrible outcome if he launched a preemptive assault upon their enemy before they became unstoppable. The Mymearan Council of Seers bowed to the Phoenix Lord's wisdom, allowing Irillyth to take with him a great war host composed of nearly half of the Craftworld's warriors.
With a heavy heart, Irillyth left that day using the very same Webway portal he had arrived from, for since he had reached Mymeara his vision of the Craftworld's future had altered. He knew now that Mymeara would survive with his help, but at the cost of his own life and the lives of all those who came with him on his quest to find Mymeara's nemesis. What lay beyond the point of his own death was unknown, but Irillyth feared that to lose so many of their own would still bring about Mymeara's eventual demise.
Those left behind on the Craftworld waited for word of the Phoenix Lord and their war host's victory, but none came. After many Terran decades had passed, the Mymearans had to accept that their brethren had undoubtedly been killed and that the Phoenix Lord had fallen.
In truth, Irillyth had succeeded in destroying the threat to the Craftworld, but had been struck down during the fierce fighting on that reptilian enemy race's homeworld, a place known in Eldar legend as Bethalmae, or later to the Imperium of Man as the Mining World of Betalis III. There, the Phoenix Lord remained unrecovered, the cave where his body and precious war panoply lay was slowly covered beneath centuries of glacially-deposited rocks as the planet's global Ice Age advanced.
He was no single warrior, but a psychic gestalt collective of those individual Exarchs that had become him over the centuries, their souls held within the Spirit Stones that adorned his armour and wargear. And so, Irillyth remained trapped within the cave, his spirit awaiting the day he would be rediscovered and the Shade of Twilight could be reborn to serve the Eldar race once more.
With the loss of the Phoenix Lord, Irillyth's disciples and Shadow Spectre Aspect Shrines began to wane on other Craftworlds, as one-by-one their shrines' Exarchs died in battle. Soon the Shadow Spectre Aspect Shrines were deserted, becoming dark, haunted places in the Craftworlds shunned by most Eldar. To them it was just another part of their culture lost in the continuing downfall of their race. Eventually, the Shadow Spectres Aspect became extinct on all of the known Craftworlds or so it was thought by the Eldar, who did not know that a small number of Shadow Spectres had remained active on long-hidden Mymeara.
The discovery of the location of Bethalmae in the late 41st Millennium, known to the Imperium as Betalis III, meant that Irillyth's armour could finally be recovered. Bel-Annath, a Farseer of the Mymeara Craftworld, led a mission to re-animate the spirit host of the Phoenix Lord, and succeeded. The Eldars' reward at the Battle of Dawning Twilight, as the Betalis III Campaign is known to them, was the restoration of Irillyth, the Phoenix Lord of the Shadow Spectres, who was reborn into the service of his people, his destiny having come full circle.
The Shadow Spectres are masters of striking at an enemy's heavy armour forces from the unseen, using their Jetpacks, Prism Rifles, Prism Blasters and the Ghostlight targetting matrix to destroy armoured vehicles from far across the battlefield where retaliation is almost impossible because the Shadow Spectres will be long gone before the enemy can return fire to their location. The Shadow Spectres' use of shimmering Holo-fields also makes it very difficult for enemy targetting sensors to get a lock on them even if they can be visually located.
Shadow Spectres normally operate in squads of Aspect Warriors, not including their Exarch. When the Ghostlight is used to combine a Shadow Spectre squad's fire into a single, long-range anti-armour strike, it is the Shadow Spectre Exarch who makes the determination of target and initiates the attack.
An Eldar Exarch is the leader of an Aspect Shrine. An Exarch has travelled so far down the Path of the Warrior that he or she can no longer leave it and so dedicates him or herself fully as a high priest of Khaine in service to the Aspect of the War God that he or she represents. Exarchs wear more elaborate and ornate versions of Aspect Armour which incorporates the spirits of their past wearers, granting an Exarch not only wisdom and knowledge stretching across the millennia but a raw pool of potent psychic energy that can be used in combat.
In addition to a Jetpack and Holo-field emitter, Shadow Spectre Exarchs are also outfitted with the more advanced Exarch Armour for their Aspect and a weapon known as a Prism Blaster , which is similar to a Prism Rifle but with a longer barrel that further focuses and refines the weapon's beam to provide even greater range with a more powerful beam, and a Haywire Launcher , which fires a potent anti-vehicle warhead similar to the Haywire Grenades used by the Dark Eldar.
This warhead detonates with a small explosion that unleashes a powerful electro-magnetic pulse that overloads Cogitator computer systems and blinds Autosenses, disabling them. The Exarch can also enhance the abilities of his squad of Shadow Spectres by calibrating the Ghostlight so that the squad can fire more accurately when the device's matrix is used. Exarchs are highly experienced warriors who are capable of judging the best opportunities for the squad to withdraw, regroup, and take up a new firing position that will enhance their combat effectiveness against enemy armour.
During his training under Asurmen, Irillyth was gifted with a terrible psychic vision of the future. In it he saw the destruction of Craftworld Mymeara at the hands of an unknown alien race. Still reeling from the near-destruction of his race during the Fall of the Eldar in the 30th Millennium, Irillyth vowed not to allow any more of his kin to be wiped out and he set out to find Mymeara and prepare it for the battle that lay ahead.
Thus was a new Warrior Aspect born. Irillyth eventually disappeared and was thought lost to the Eldar race. Millennia passed, and the Phoenix Lord's sacred Aspect Armour remained unrecovered, waiting to be rediscovered so the Shade of Twilight could be reborn within a new form found within the body of one of his Exarchs.
Over the millennia after Irillyth's disappearance, the Shadow Spectre Aspect Shrines were soon deserted, one by one on every Craftworld, until eventually the Shadow Spectres Aspect became extinct amongst the Eldar. Or so it was thought. He successfully reanimated the spirit host of the lost Phoenix Lord, and the Shade of Twilight was reborn to serve his race once more and to revitalise the Shadow Spectres Aspect on all of the Craftworlds. The Phoenix Lord's expertise with this weapon allows him to use it equally effectively at extreme range or in close-combat, as well as on the move.
Sign In Don't have an account? Start a Wiki. That hill is hundreds of metres away, and at that range, a few infantry can hardly pose a threat to - " — Final words of Alek Lir, Excavator Engine Driver Shadow Spectres Eldar Aspect Warriors in combat The Shadow Spectres are a recently re-discovered group of Eldar Aspect Warriors who specialise in the deployment of highly-mobile, infantry-based anti-armour firepower who are experts at striking at enemy vehicles from concealment and extreme long-range.
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Craftworlds Codex Review: Elites: Shadow Spectres
This datasheet has Elites Battlefield Role. Full list of Craftworlds units sharing same Battlefield Role follows:. Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat. Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire. The Aeldari loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest. When the Asuryani don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.
Aspect Warriors are Eldar who have chosen to walk the Path of the Warrior , and thus to defend their craftworlds from aggression and to destroy the enemies of the Eldar. They comprise the vast majority of the Eldar military and are separated into different branches called Aspects, each one of which specializes in a certain method of killing things. Aspect Warriors focus themselves to hone their martial abilities psychically, which creates a portion of their consciousness called a War Mask. This mental mask protects their minds against the horrors of war. This has the advantage of essentially protecting them from PTSD and turning them into stone-cold killers even if they were raw recruits who have never fought in battle before.