GAMELORDS THIEVES GUILD PDF

It's got both words so we figured it would sell well with that title. This new, completely revised second edition of the Thieves' Guild rules now provides more ways than ever for players to experience the danger-filled life of a medieval brigand, burglar, or cutpurse. Thieves' Guild gives thief characters opportunities to use a wide range of thieving skills and abilities to plan and commit the perfect crime. In addition to basic game mechanics, system rules cove every aspect of thieving activity, including:. Thieves' Guild also contains introductory scenarios to start you on your life of crime, from highwaymen preying on the traveling traders and merchants, to daring burglars seeking the treasures of wealthy city dwellers! Just remember that it's brains rather then brawn that you'll need to avoid the forces of law and order, and the fiendish twists and traps that may stand between you and the booty that could be yours!

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The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the earl y 80's. Become a Hero, Other Worlds await! I really would have liked to see their take on the other core classes as well. Oh what might have been This is one of the things I want to change with a time machine, as well as a TFT 2nd edition.

Thieves Guild manual cover In coming up with bits for Cauldron 2, I am putting together some stuff focused on thieves and banditry. This got me thinking about GameLords and thought it might be an interesting subject for a little post. Fun things like tomb robbing, hostage taking, banditry, burglary, etc.

The tagline for Thieves Guild was "Sometimes it's more fun to play the bad guys. The Free City of Haven was a boxed set that had lots of detail and an interesting construction. Within the box came a number of saddle stitched booklets each represented a different borough within Haven. This is pretty cool as you need only have the little booklet for the borough you are in rather than a massive tome to flip through to find what you are looking for.

I can see where losing a booklet would mean trouble, but I managed to hang onto all of them through the years. The boxed set was the core product. Next was a booklet detailing the "darker" portion of Haven in Secrets of the Labyrinth. This booklet introduced more of the color and spirit of The Free City including The Black Hand, the Thieves Guild and numerous other potential plot lines. The third and final book covering Haven was never released, Intrigue on the North Bank. This booklet was to finish tying together the various plot threads from the other Haven products as well as adding in more new NPC's adventures and finish the Borough maps and descriptions of Haven.

These have to be removed from the book, but they are on thick card stock. Sadly this was never published although the cover for this and Naked Sword by Hannah M. Shapero were completed. Catacomb librarian April 1, at AM. Fenway5 May 17, at PM. Brett Slocum August 24, at PM. Newer Post Older Post Home. Subscribe to: Post Comments Atom. Intrigue on the North Bank Cover, never published.

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A couple of gamelords/thieves guild questions

Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, "SW NM " means shrink wrapped in near-mint condition. Near Mint.

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Thieves' Guild is a role-playing game published by Gamelords in Thieves' Guild is a fantasy system that originated as supplementary rules for thief -type characters and grew into a fairly complex system of its own. Thieves' Guild was designed by Richard Meyer , Kerry Lloyd , and Michael Watkins , and was published in by Gamelords as a package of loose-leaf hole-punched pages. As a set of scenarios and rule suggestions, TG is better than much Judges Guild material, and even at [the price] it offers as much for your dollar as the 'official' modules published by the major companies, provided you are interested in thieves and you don't mind poor printing.

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